![]() ![]() Would things have changed if I’d said something else? Maybe, maybe not. I talked my way past a hotel receptionist by claiming to be a cosplayer on leaving the gore-soaked scene, she assured the suspicious police that I was a cosplayer and not the serial killer they were hunting. Still, they do at least feel like they have some impact. As noted, though, I don’t know if these choices will actually impact the story or progression much, or if they’ll just tie into particular achievements and maybe change the dialogue. And that stealth level I mentioned? Well, you don’t actually have to be stealthy. You can befriend the little girl who lives in the apartment next to yours or blank her completely. You can talk frankly with the psychiatrist or cut him off at every turn. It’s up to you how cooperative you want to be in these segments. All of this gives insight into both the setting and the story. And then, post-murder spree, the Dragon returns home or goes out for a drink. Said psychiatrist then issues him with his next assignment, and it’s onto the carnage. Before each mission, the protagonist – codenamed the Dragon – goes to visit his psychiatrist to receive medication and discuss his increasingly weird dreams. With this being preview code, I have no idea if these actually impact things (barring other dialogue options, I guess), but the between-level segments offer plenty of these. The News-Herald ( Southgate, Michigan).Another neat touch is in the dialogue options. "DEARBORN: 2013 Shel Dorf awards handed out at FanFare". "Bleeding Cool Wins Shel Dorf Award For Best Comic Blogger (Other People Win Things Too)". "Wednesday Runaround: Going to Bat Law School". ![]()
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